V-Ray 3.0 for 3ds Max available now Print E-mail

This release marks the next step in V-Ray’s overall development, introducing widely acclaimed new features and improvements.

V-Ray 3.0
is the most complete lighting, shading and rendering toolkit, delivering a powerful new set of features focused on artist productivity and modern CG workflows.

Artist-Friendly Controls

Designed with new and experienced users in mind, V-Ray 3.0 offers a simplified user interface with fast access to common settings.

Render set up is now faster and easier with V-Ray 3.0’s Quick Settings. Artists can choose from a variety of production presets and fine tune quality with slider controls. And a new V-Ray Toolbar puts all popular V-Ray tools in one place.



Faster Ray Tracing and Rendering Performance

Optimizations to V-Ray’s ray tracing core make rendering in V-Ray 3.0 significantly faster. Depending on scene complexity beta users are reporting speed increases up to 5X.



Faster Feedback

Using a powerful path-tracing engine, V-Ray 3.0’s new Progressive Image Sampler delivers instant feedback to artists and makes look development faster and more intuitive. An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for Contrast, HSL, and Color Balance.




Production-Focused Tools

New tools designed to give artists more controland flexibility include Max Ray Intensity, Probabilistic Light Sampling, Reflection/Refraction Trace Sets, and Render Mask to specify exact render regions with an object selection or image mask.



Advanced Characters and Creatures

Improvements to character and creature workflows include Faster Hair Rendering, Ray Traced Subsurface Scattering, and a new VraySkinMtl shader. MARI UDIM and Autodesk Mudbox UVTILE support have also been added.


For a complete list of features visit - the new home for the V-Ray community.




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