Autodesk trade-in offer - Save up to 30%
Monday, 10 July 2017 13:22

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Save up to 30% when trading in qualifying perpetual licenses for subscriptions to the latest Autodesk industry collections, or up to 20% on most other products—including Maya®, MotionBuilder, 3ds Max®, AutoCAD® and more.

Terms and conditions:

  • Only perpetual licenses can be traded-in.
  • To receive the discount, you must trade-in the eligible perpetual serial number(s) and no longer use all seats associated to that serial number(s).
  • A serial number is valid if it is an R14-2017 perpetual license not on maintenance.
  • The offer applies to both single-user and multi-user subscriptions. Additionally, standalone legacy seats may be traded-in to receive the discount on multi-user subscription(s).
  • Licenses must be commercial versions and registered.
  • Qualifying Autodesk LT Family licenses are eligible to be traded-in for 1-year or 3-year subscriptions to Autodesk LT Family products only.
  • The offer is for new subscriptions only.
  • The offer is available July 10, 2017 through October 20, 2017 (dates inclusive).
Read more about this promotion and see what licenses is eligible ”going from”  and  ”going to” here.
More information about subscription here.
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RealFlow | Cinema 4D 2 - coming soon!
Thursday, 06 July 2017 10:09

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

Why use it?

  • Serious high performance fluids - RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.
  • Simplified workflow - Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.
  • Fully integrated toolkits - Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
  • High speed simulations - RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.
More information about RealFlow | Cinema 4D here. This e-mail address is being protected from spambots. You need JavaScript enabled to view it to order.
*Promotion ends on July 24th

Deadline Release:
Wednesday, 05 July 2017 08:10

This is the fifth revision release for Deadline 9.0. It fixes a few bugs that have been reported during the 9.0 release cycle and adds some minor improvements, including support for Silhouette 6 and Unreal Engine “offline” render.

General Improvements:

  • Reduced the number of database connections that many of the Deadline applications can keep open. This mainly cuts down on the number of connections when using hundreds or thousands of render nodes.
  • Improved how the Deadline applications deal with Event Sandbox crashes/lockups.
  • Reports will now be generated when the Event Sandbox crashes and/or stops responding.
  • Added the ability to disable the Event Sandbox for the Slave, Pulse, and Monitor applications in the Repository Configuration.
  • Fixed a bug that resulted in the wrong CPU core count being shown in the CPU Affinity section of the Local Slave Controls.
  • Made some performance improvements to the Housecleaning and Repository Repair operations.
  • Overhauled the Draft and Project Management panels in the submitters to make them more intuitive.
  • The Deadline version number is now included when the local application logs for the Deadline applications roll over to the next day.
  • The process used by the Deadline applications to get the machine’s MAC address is now more reliable on Linux.
  • Fixed a bug where task times were being saved when the job failed.
Complete Release Notes - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

The Pixel Farm Training Academy
Monday, 03 July 2017 07:20

The Pixel Farm training academy is a great opportunity to grow your knowledge of PFTrack and PFClean. Whether you’re a new user of their software, looking to refresh your existing skills or wanting to catch up with the latest features, this is your chance to learn PFTrack and PFClean directly from The Pixel Farm’s product specialists.

Beginning with the fundamentals of the software, each product specific course is structured to consist of 3 progressive training levels that will take you on a journey to becoming a pro in the software. Classes take the form of live web based training and are hosted by their own product specialists.
Designed to provide a one-to-one learning experience, The Pixel Farm classes allow you to work directly with the product specialist and conclude with a Q&A session, where you are encouraged to ask any questions about the topics covered. Following each class, you are provided with extended study materials made up of a combination of Tutorials and Knowledge Base articles to help you master the topics featured in the class.

For more information, go here.

V-Ray 3.6 for 3ds Max is now available!
Wednesday, 28 June 2017 12:32

This update introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

Other Features Include:

  • Full Light Select Render Element — Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
  • Cryptomatte — Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
  • NVIDIA NVLink — Supports shared GPU memory across NVLink compatible graphics cards.
V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers.

Learn more here or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .


V-Ray for Rhino Updated!
Thursday, 22 June 2017 07:27

V-Ray for Rhino 3.40.02 includes upgrades to the license server, user interface, light sources, and many more improvements. Your V-Ray for Rhino experience will be easier and smoother.

This update is free for V-Ray 3.x for Rhino customers.

Highlights include:

  • License Server updated to version 4.4.
  • Match Viewport mode added to Render Output/Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons added to the Asset Editors Light list. These icons identify the light source type, and enable or disable the light.
  • Side-by-side stereo output layout implemented.
  • Directionality parameter added to the Light Rectangle light source. This allows you to narrow the light and focus its direction.
  • Object as Clipper allows you to clip with a custom geometry (nurbs or mesh).
Read more at the V-Ray for Rhino documentation page - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

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